GRAPHICS

Battlefield 6 says no to ray tracing now and in the near future — dev says decision made to ‘focus on making sure it was performance for everyone else’

Battlefield 6 is one of the most anticipated games of the year, more so because of its friendly system requirements that let it be played even on modest hardware. One of the ways the game’s developers were able to achieve this was by side-stepping any ray tracing technologies.

“No, we are not going to have ray tracing when the game launches, and we don’t have any plans in the near future for it either,” Studio Technical Director Christian Buhl of Ripple Effect, one of the studios behind BF6, told ComicBook.com. “That was because we wanted to focus on performance. We wanted to make sure that all of our effort was focused on making the game as [optimized] as possible for the default settings and the default users. So, we just made the decision relatively early on that we weren’t going to do ray tracing and, again, it was mostly so that we could focus on making sure it was performance for everyone else.”

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