Leenzee has shared the main changes and improvements coming to WUCHANG: Fallen Feathers. So, let’s take a look at what players can expect in the next updates.
The devs claimed they will make the game run better on some GPUs. They also want to increase frame rates, reduce lag, and fix crashes on different devices. Plus, they aim to fix some low-resolution textures so that the game can look clearer. They will also improve the details of some objects and areas in the game.
These are all the tech details about the upcoming patches. So, it will be interesting to see what the devs will end up doing. As I said yesterday, WUCHANG looks better than Wukong but runs similarly to it. So, I don’t know why players loved Wukong but hate WUCHANG. Normally, they should hate both of them. At least when it comes to how they run and how they look. However, that’s not what’s happening.
Anyway, Leenzee has also shared some gameplay tweaks and fixes that will be coming in the next patches. The devs will improve AI logic for monsters and bosses. This is a huge deal as there is one particular boss that has frustrated a lot of players. That boss is no other than Commander Honglan.
The devs have also stated that they will reduce exploration pressure in some areas, and that they will correct the speed of getting up after being knocked down. They will also reduce damage and the number of some traps, and they will fix issues caused by missing items that can lead to quest interruptions.
Overall, these are some cool tweaks and fixes. Yes, they will make the game a bit easier. At the same time, though, they will make it more fun.
There is currently no ETA on when the next update will come out. Naturally, though, we’ll be sure to keep you posted.
Stay tuned for more!
WUCHANG: Fallen Feathers Upcoming Tweaks, Fixes & Changes
- Fix crashes across different devices
- Improve frame rates and reduce lag on certain graphics cards
- Optimize default settings for some graphics cards
- Correct the speed of getting up after being knocked down
- Reduce damage and the number of some traps
- Lower impact resistance of certain low-level monsters
- Reduce exploration pressure in some areas
- Fix issues caused by missing items leading to quest interruptions
- Improve AI logic for monsters and bosses
- Enhance texture quality in low-resolution areas
- Improve asset detail and precision in some regions


John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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