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NVIDIA Optimizes DLSS Frame Generation for RTX 40 GPUs: Less VRAM Consumption and Higher Performance

NVIDIA has officially announced an updated version of the DLSS frame generation for the GeForce RTX 40 series. This optimization results in lower VRAM consumption and improves overall performance. Originally introduced with DLSS 3.0, the frame generation has been continuously developed and reaches a new level of efficiency with the latest version.

Optimized Frame Generation for RTX 40 GPUs

Frame Generation technology is used to generate additional frames using AI-powered computation to provide a smoother gaming experience. NVIDIA has now improved this technology for the RTX 40 series. Jacob Freeman from NVIDIA confirmed that both the RTX 40 and RTX 50 series will benefit from the new generation of Frame Generation technology. This uses an optimized AI model that ensures lower latency, better performance and reduced VRAM consumption.

In one example, Freeman showed that the new DLSS version not only slightly improves the frame rate, but also uses around 400 MB less VRAM. This saving may seem small, but could offer significant advantages, especially for graphics cards with 8 GB VRAM. By reducing the load on video memory, more resources remain for high-resolution textures, mods and other game-specific content.

Extended functions with DLSS 4.0

With DLSS 4.0, NVIDIA is introducing further improvements, including Enhanced Ray Reconstruction, Super Resolution and DLAA (Deep Learning Anti-Aliasing). While DLAA is currently in the beta phase and supports GPUs from the RTX 20 to the RTX 50 series, frame generation is still reserved for the RTX 40 and RTX 50 GPUs. However, the RTX 40 series will not receive the new multi-frame generation feature of the RTX 50 series.

Input latency remains a critical point. The introduction of DLSS 3.0 brought with it a noticeable increase in latency due to the frame generation. However, NVIDIA promises that DLSS 4.0 will reduce this latency, although the calculation of additional frames naturally requires more time. According to NVIDIA, in a direct comparison between DLSS 2.0, 3.5 and 4.0, there is hardly any difference in latency. This observation raises questions, especially since Reflex was apparently deactivated in DLSS 2.0, while it is mandatory in DLSS 3.5 and 4.0.

With the new version of the DLSS Frame Generation, NVIDIA brings noticeable improvements for users of the RTX 40 series. The lower VRAM consumption could particularly benefit gamers with smaller memory configurations. Nevertheless, it remains to be seen whether the promised reduction in latency will deliver what NVIDIA has announced in practice. This is likely to be a decisive factor in competitive games in particular. With the further development of DLSS, NVIDIA is clearly focusing on increasing efficiency and better resource utilization, which should keep the RTX 40 series attractive in the future.

Source: Jacob Freeman via X

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